Rob's Write Mind

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OK, there's a moment in Mass Effect, the first instance, where you find out the bad guy, Saren, is trying to resurrect an extinct race, the Rachni.  An insect-like hive race, you speak with a queen recovered from a long-dormant egg.  You have a conversation that isn't enough for a novel, but it made me care about the decision I would make, whether to end that race once and for all, or to allow the queen to live, to essentially allow the race to be reborn.  I couldn't end her.  It hurt to think of ending a race.

 

In another one, that same bad guy tries to enslave a race, the Krogan, and to cure a "birth control" plague used on them hundreds of years ago.  The character we play has a Krogan as a companion at that point, and my heart sank at the idea that I might have to kill the companion in order to carry out the mission.

 

The Mass Effect story is a trilogy of games along a progressive plot involve potential galactic destruction, and gamers were angry at how it ended, I mean PISSED.  So was I.

 

But that means that we cared, that the ending mattered.  We participants in the plot held emotional weight for us.  There are whole theories out there over what that ending meant.

 

That's a kind of magic.